testserver
Offline 188.236.229.98:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does testserver rank against other Rust servers?
By player hours over the last seven days, testserver places at #12,917, within the top 60% of ranked servers.
How busy is testserver?
We have no live count for testserver right now. It was last seen 12 days 9 hours ago.
Lists and tags
What do the server tags on testserver mean?
What the game's server browser reads from testserver is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts5 (Group limit): Teams can have no more than 5 players; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167058 (Build): The game build is 167058; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include testserver?
testserver appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on testserver?
Too few wipes are on record for testserver to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 7 hours ago the current world was made.
Map and rules
Which map does testserver run?
A procedural map, generated by the game, is in use on testserver.
What are the rules and settings on testserver?
The name tells you nothing about gather rates: testserver states none. A group may hold 5 players at most. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does testserver run?
The setup is Rust network protocol 2634 and build 167058 on Windows for testserver. The protocol must match for you to join, and Steam updates it for you.
Is testserver online, and how reliable is it?
We last saw testserver 12 days 9 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 16 October 2026.
Where is testserver located?
A region is not published by testserver. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 188.236.229.98:28015.
Getting in
How do I join testserver?
To connect directly, open Rust's console with F1 and type client.connect 188.236.229.98:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.