Rust PopulationField survey · Rust servers
Observing 102,609 players 11,866 servers 3,946 with someone on 551 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,841habitat unknownfirst seen 5 Oct 2026

Staging Dev Server

Offline 188.245.20.40:28015 checked 20d ago

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,841
top 72%
Last wipe
20d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.4 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:39 UTC20d ago 0 – running 0
Thu 8 Oct, 20:09 UTC20d ago 0 – 0.7 days 0
Thu 8 Oct, 11:39 UTC21d ago 0 – 0.4 days 0
Thu 8 Oct, 00:39 UTC21d ago 0 – 0.5 days 0
Wed 7 Oct, 18:09 UTC22d ago 0 – 0.3 days 0
Wed 7 Oct, 12:08 UTC22d ago 0 – 0.3 days 0
Tue 6 Oct, 18:09 UTC23d ago 0 – 0.7 days 0
Tue 6 Oct, 12:08 UTC23d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Staging Dev Server rank against other Rust servers?

By player hours over the last seven days, Staging Dev Server places at #15,841, within the top 72% of ranked servers.

How busy is Staging Dev Server?

Staging Dev Server is offline at this count; we last saw it 20 days 7 hours ago.

Lists and tags

What do the server tags on Staging Dev Server mean?

What the game's server browser reads from Staging Dev Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167431 (Build): The game build is 167431; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Staging Dev Server?

These Rust Population lists include Staging Dev Server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Staging Dev Server?

The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Staging Dev Server?

No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 20 days 7 hours ago the current world was made.

Settings

Which map does Staging Dev Server run?

Staging Dev Server uses a map the game generates: procedural.

What are the rules and settings on Staging Dev Server?

The name tells you nothing about gather rates: Staging Dev Server states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Staging Dev Server run?

The setup is Rust network protocol 2635 and build 167431 on Linux for Staging Dev Server. The protocol must match for you to join, and Steam updates it for you.

Is Staging Dev Server online, and how reliable is it?

We last saw Staging Dev Server 20 days 7 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 5 October 2026.

Where is Staging Dev Server located?

Nothing published by Staging Dev Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 188.245.20.40:28015 is where it lives.

Getting in

How do I join Staging Dev Server?

To connect directly, open Rust's console with F1 and type client.connect 188.245.20.40:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167431,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs167431
Build The game build is 167431.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.