Harbyserver
Offline 188.246.247.129:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:00 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Harbyserver rank against other Rust servers?
The last seven days of player hours place Harbyserver at #12,962, within the top 58% of all ranked servers.
How busy is Harbyserver?
Harbyserver is offline at this count; we last saw it 6 days 18 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on Harbyserver mean?
What the game's server browser reads from Harbyserver is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Harbyserver?
These Rust Population lists include Harbyserver: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on Harbyserver?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Harbyserver?
The record holds too few of Harbyserver's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 19 hours ago the current world was made.
Settings
What are the rules and settings on Harbyserver?
No gather rate appears in the name of Harbyserver. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Harbyserver run?
Rust network protocol 2634 and build 167781 on Windows is what Harbyserver uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Harbyserver online, and how reliable is it?
Currently offline, Harbyserver was last seen 6 days 18 hours ago. Over the last 6 full days, 0 of 144 hours were online, or 0%. On 22 October 2026, Rust Population saw it for the first time.
Where is Harbyserver located?
Nothing published by Harbyserver states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 188.246.247.129:28015.
Getting in
How do I join Harbyserver?
Either enter client.connect 188.246.247.129:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.