LOCAL-TEST-DO-NOT-JOIN
Offline 188.29.127.80:28215 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LOCAL-TEST-DO-NOT-JOIN rank against other Rust servers?
The last seven days of player hours place LOCAL-TEST-DO-NOT-JOIN at #16,917, within the top 71% of all ranked servers.
How busy is LOCAL-TEST-DO-NOT-JOIN?
At this count LOCAL-TEST-DO-NOT-JOIN is offline, with its last sighting 30 days 14 hours ago.
Lists and tags
What do the server tags on LOCAL-TEST-DO-NOT-JOIN mean?
The game's server browser reads the tags LOCAL-TEST-DO-NOT-JOIN publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include LOCAL-TEST-DO-NOT-JOIN?
These Rust Population lists include LOCAL-TEST-DO-NOT-JOIN: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on LOCAL-TEST-DO-NOT-JOIN?
Its rhythm cannot be told yet: too few of LOCAL-TEST-DO-NOT-JOIN's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 30 days 17 hours ago.
Settings
Which map does LOCAL-TEST-DO-NOT-JOIN run?
LOCAL-TEST-DO-NOT-JOIN uses a map the game generates: procedural.
What are the rules and settings on LOCAL-TEST-DO-NOT-JOIN?
Nothing in LOCAL-TEST-DO-NOT-JOIN's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does LOCAL-TEST-DO-NOT-JOIN run?
On Windows, LOCAL-TEST-DO-NOT-JOIN runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is LOCAL-TEST-DO-NOT-JOIN online, and how reliable is it?
Currently offline, LOCAL-TEST-DO-NOT-JOIN was last seen 30 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 29 September 2026.
Where is LOCAL-TEST-DO-NOT-JOIN located?
Nothing published by LOCAL-TEST-DO-NOT-JOIN states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 188.29.127.80:28215.
How to join
How do I join LOCAL-TEST-DO-NOT-JOIN?
Either enter client.connect 188.29.127.80:28215 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.