Squad 67
Offline 188.32.107.119:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:45 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Squad 67 rank against other Rust servers?
Over the past week it ranks #13,069 for player hours, which puts Squad 67 in the top 59% of all ranked servers.
How busy is Squad 67?
At this count Squad 67 is offline, with its last sighting 2 days 13 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Squad 67 mean?
What the game's server browser reads from Squad 67 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): You can join up to 3 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Squad 67?
Squad 67 appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What does wipe day look like on Squad 67?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 4 hours in.
What is the wipe schedule on Squad 67?
The record holds too few of Squad 67's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 2 days 17 hours ago the current world was made.
Map and rules
Which map does Squad 67 run?
The map on Squad 67 is procedural, made by the game at size 4,250 from seed 1289664818. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Squad 67?
The name tells you nothing about gather rates: Squad 67 states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Squad 67 run?
On Windows, Squad 67 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is Squad 67 online, and how reliable is it?
Offline at the moment, Squad 67 was last seen 2 days 13 hours ago. It was up 2% of the time over the last 2 full days, 1 out of 48 hours. The first sighting by Rust Population was on 26 October 2026.
Where is Squad 67 located?
No region is published by Squad 67. The location a server claims is what Rust Population shows, not the place where the machine stands. 188.32.107.119:28015 is where it lives.
How to join
How do I join Squad 67?
To connect directly, open Rust's console with F1 and type client.connect 188.32.107.119:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.