Local Rust Networking Research
Offline 189.192.47.247:28115 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Rust Networking Research rank against other Rust servers?
By player hours over the last seven days, Local Rust Networking Research places at #15,106, within the top 70% of ranked servers.
How busy is Local Rust Networking Research?
At this count Local Rust Networking Research is offline, with its last sighting 14 days 1 hours ago.
Tags
What do the server tags on Local Rust Networking Research mean?
The game's server browser reads the tags Local Rust Networking Research publishes: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Rust Networking Research?
These Rust Population lists include Local Rust Networking Research: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Rust Networking Research?
The record holds too few of Local Rust Networking Research's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 14 days ago the current world was made.
Map and rules
Which map does Local Rust Networking Research run?
The map on Local Rust Networking Research is procedural, made by the game.
What are the rules and settings on Local Rust Networking Research?
The name tells you nothing about gather rates: Local Rust Networking Research states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Local Rust Networking Research run?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Networking Research uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Rust Networking Research online, and how reliable is it?
Offline at the moment, Local Rust Networking Research was last seen 14 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 15 October 2026.
Where is Local Rust Networking Research located?
A region is not published by Local Rust Networking Research. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 189.192.47.247:28115.
How to join
How do I join Local Rust Networking Research?
Open the console with F1 in Rust and enter client.connect 189.192.47.247:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.