TagMapServer
Offline 190.111.127.52:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:48 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TagMapServer rank against other Rust servers?
By player hours over the last seven days, TagMapServer places at #15,335, within the top 69% of ranked servers.
How busy is TagMapServer?
TagMapServer is offline at this count; we last saw it 6 days 18 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on TagMapServer mean?
What the game's server browser reads from TagMapServer is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TagMapServer?
TagMapServer appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on TagMapServer?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on TagMapServer?
Its rhythm cannot be told yet: too few of TagMapServer's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 6 days 18 hours ago.
Map and rules
Which map does TagMapServer run?
TagMapServer uses a map the game generates: procedural.
What are the rules and settings on TagMapServer?
Nothing in TagMapServer's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does TagMapServer run?
The setup is Rust network protocol 2634 and build 167781 on Windows for TagMapServer. The protocol must match for you to join, and Steam updates it for you.
Is TagMapServer online, and how reliable is it?
Currently offline, TagMapServer was last seen 6 days 18 hours ago. Over the last 6 full days, 0 of 144 hours were online, or 0%. On 22 October 2026, Rust Population saw it for the first time.
Where is TagMapServer located?
No region is published by TagMapServer. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 190.111.127.52:28015 is where it lives.
Getting in
How do I join TagMapServer?
To connect directly, open Rust's console with F1 and type client.connect 190.111.127.52:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.