Local_Test
Offline 190.114.39.185:28015 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local_Test rank against other Rust servers?
By player hours over the last seven days, Local_Test places at #15,420, within the top – of ranked servers.
How busy is Local_Test?
At this count Local_Test is offline, with its last sighting 41 days 12 hours ago.
Tags
What do the server tags on Local_Test mean?
The game's server browser reads the tags Local_Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local_Test?
On Rust Population, Local_Test is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Local_Test?
Its rhythm cannot be told yet: too few of Local_Test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 41 days 12 hours ago.
Settings
Which map does Local_Test run?
A procedural map, generated by the game, is in use on Local_Test.
What are the rules and settings on Local_Test?
The name tells you nothing about gather rates: Local_Test states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Local_Test run?
Rust network protocol 2633 and build 164530 on Windows is what Local_Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local_Test online, and how reliable is it?
We last saw Local_Test 41 days 12 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 18 September 2026.
Where is Local_Test located?
Nothing published by Local_Test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 190.114.39.185:28015 is where it lives.
Getting in
How do I join Local_Test?
Open the console with F1 in Rust and enter client.connect 190.114.39.185:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.