ZONE | LOCAL TEST
Offline 191.217.251.216:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ZONE | LOCAL TEST rank against other Rust servers?
The last seven days of player hours place ZONE | LOCAL TEST at #11,548, within the top 52% of all ranked servers.
How busy is ZONE | LOCAL TEST?
We have no live count for ZONE | LOCAL TEST right now. It was last seen 3 days 2 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Tags
What do the server tags on ZONE | LOCAL TEST mean?
The game's server browser reads the tags ZONE | LOCAL TEST publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ZONE | LOCAL TEST?
These Rust Population lists include ZONE | LOCAL TEST: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on ZONE | LOCAL TEST?
Its rhythm cannot be told yet: too few of ZONE | LOCAL TEST's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 3 days 3 hours ago, that is how long the current world has stood.
Map and rules
Which map does ZONE | LOCAL TEST run?
A procedural map, generated by the game, is in use on ZONE | LOCAL TEST.
What are the rules and settings on ZONE | LOCAL TEST?
The name tells you nothing about gather rates: ZONE | LOCAL TEST states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does ZONE | LOCAL TEST run?
On Windows, ZONE | LOCAL TEST runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is ZONE | LOCAL TEST online, and how reliable is it?
Offline at the moment, ZONE | LOCAL TEST was last seen 3 days 2 hours ago. It was up 0% of the time over the last 2 full days, 0 out of 48 hours. On 25 October 2026, Rust Population saw it for the first time.
Where is ZONE | LOCAL TEST located?
No region is published by ZONE | LOCAL TEST. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 191.217.251.216:28015.
Getting in
How do I join ZONE | LOCAL TEST?
To connect directly, open Rust's console with F1 and type client.connect 191.217.251.216:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.