[EU/SWE] Playstar - SOLO - HARDCORE
Online EU 192.121.44.102:28016 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:40 UTC14d ago | 7 | – | running | 1 |
| Thu 1 Oct, 22:04 UTC FW27d ago | 8 | halved by day 5 | 13.8 days | 0 |
| Thu 17 Sep, 16:35 UTC42d ago | 5 | held half | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU/SWE] Playstar - SOLO - HARDCORE rank against other Rust servers?
[EU/SWE] Playstar - SOLO - HARDCORE ranks #2,109 on seven-day player hours, #812 in Europe, and sits in the top 9% of all ranked servers.
How busy is [EU/SWE] Playstar - SOLO - HARDCORE?
[EU/SWE] Playstar - SOLO - HARDCORE holds 1 players at the moment, out of 50 slots. Averaged over seven days, it drew 2 players and reached a peak of 8. The busiest hour in the last 48 was 00:00 UTC, when an average of 3 players were on.
Tags
What do the server tags on [EU/SWE] Playstar - SOLO - HARDCORE mean?
What the game's server browser reads from [EU/SWE] Playstar - SOLO - HARDCORE is this set of tags: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp50 (Max players): The server has 50 slots; ts0 (Group limit): The team system is turned off; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [EU/SWE] Playstar - SOLO - HARDCORE?
[EU/SWE] Playstar - SOLO - HARDCORE appears among the Rust Population lists that follow: Rust servers in Europe and Community servers, field-listed. Look for it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks.
Wipe schedule
What does wipe day look like on [EU/SWE] Playstar - SOLO - HARDCORE?
Across its recent wipes the busiest crowds averaged 7 players. 20 hours after the latest wipe the crowd peaked. In 50% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 5 when it did not hold.
What is the wipe schedule on [EU/SWE] Playstar - SOLO - HARDCORE?
Counted by rhythm, [EU/SWE] Playstar - SOLO - HARDCORE wipes every 4 weeks on Thursday at 16:40 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 14 days 4 hours ago, that is how long the current world has stood. Its tags set out a wipe schedule of one wipe every two weeks.
Settings
Which map does [EU/SWE] Playstar - SOLO - HARDCORE run?
A procedural map of size 3,600, generated by the game, is in use on [EU/SWE] Playstar - SOLO - HARDCORE.
What are the rules and settings on [EU/SWE] Playstar - SOLO - HARDCORE?
The name tells you nothing about gather rates: [EU/SWE] Playstar - SOLO - HARDCORE states none. No group limit is published. You get hardcore here, Facepunch's most demanding mode. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. Oxide plugins are in use here. Joining requires Rust's premium status. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [EU/SWE] Playstar - SOLO - HARDCORE run?
Rust network protocol 2635 and build 168909 on Linux is what [EU/SWE] Playstar - SOLO - HARDCORE uses. The protocol must match for you to join, and Steam updates it for you.
Does [EU/SWE] Playstar - SOLO - HARDCORE run smoothly?
It ran at 58 server fps on average over the last 48 hours, and never went below 54. Entities peaked at 83,612, including buildings, deployables and everything else. Memory use peaked at 2,730 MB. What players experience as lag comes from low fps and a rising entity count.
Is [EU/SWE] Playstar - SOLO - HARDCORE online, and how reliable is it?
Right now, [EU/SWE] Playstar - SOLO - HARDCORE is online. The uptime it reports suggests a restart roughly 17 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [EU/SWE] Playstar - SOLO - HARDCORE located?
With its EU tag, [EU/SWE] Playstar - SOLO - HARDCORE places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 192.121.44.102:28016.
Getting in
How do I join [EU/SWE] Playstar - SOLO - HARDCORE?
Open the console with F1 in Rust and enter client.connect 192.121.44.102:28016. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. Joining requires Rust's premium status. You can find its website at https://discord.com/invite/gxJm7Pv.