[EU/SWE] Playstar - TRIO - LARGE
Online EU 192.121.44.103:28016 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 16:47 UTC, in 1d 6h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:47 UTC12d ago | 2 | – | running | 0 |
| Fri 2 Oct, 01:43 UTC26d ago | 2 | held half | 13.6 days | 0 |
| Thu 17 Sep, 16:49 UTC40d ago | 3 | halved by day 3 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU/SWE] Playstar - TRIO - LARGE rank against other Rust servers?
Seven-day player hours put [EU/SWE] Playstar - TRIO - LARGE at #4,646, or #1,622 in Europe, inside the top 21% of all ranked servers.
How busy is [EU/SWE] Playstar - TRIO - LARGE?
[EU/SWE] Playstar - TRIO - LARGE holds 0 players at the moment, out of 100 slots. Seven days of counting give an average of 0 players and a peak of 3. The busiest hour in the last 48 was 06:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on [EU/SWE] Playstar - TRIO - LARGE mean?
The game's server browser reads the tags [EU/SWE] Playstar - TRIO - LARGE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Every week the server wipes; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^q (Premium): You need Rust's premium status to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [EU/SWE] Playstar - TRIO - LARGE?
[EU/SWE] Playstar - TRIO - LARGE appears among the Rust Population lists that follow: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on [EU/SWE] Playstar - TRIO - LARGE?
Averaged over recent wipes, 2 players were counted at the busiest point. 2 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 3.
What is the wipe schedule on [EU/SWE] Playstar - TRIO - LARGE?
Its tag sets the prediction: too few of [EU/SWE] Playstar - TRIO - LARGE's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 16:47 UTC, the next one. The world it runs now dates from 12 days 17 hours ago. Its tags carry a wipe schedule of one wipe a week.
Settings
Which map does [EU/SWE] Playstar - TRIO - LARGE run?
A procedural map of size 5,000 from seed 469673, generated by the game, is in use on [EU/SWE] Playstar - TRIO - LARGE. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [EU/SWE] Playstar - TRIO - LARGE?
No gather rate appears in the name of [EU/SWE] Playstar - TRIO - LARGE. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. Oxide plugins are in use here. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You need Rust's premium status to join. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [EU/SWE] Playstar - TRIO - LARGE run?
On Linux, [EU/SWE] Playstar - TRIO - LARGE runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU/SWE] Playstar - TRIO - LARGE run smoothly?
It ran at 56 server fps on average over the last 48 hours, and never went below 45. Entities peaked at 146,102, including buildings, deployables and everything else. Up to 4,351 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [EU/SWE] Playstar - TRIO - LARGE online, and how reliable is it?
You will find [EU/SWE] Playstar - TRIO - LARGE online now. Judging by the uptime it reports, the last restart was about 5 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [EU/SWE] Playstar - TRIO - LARGE located?
By its EU tag, [EU/SWE] Playstar - TRIO - LARGE says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 192.121.44.103:28016 is where it lives.
Getting in
How do I join [EU/SWE] Playstar - TRIO - LARGE?
To connect directly, open Rust's console with F1 and type client.connect 192.121.44.103:28016; or press Launch Rust on this page and Steam opens Rust and joins for you. You need Rust's premium status to join. For more, visit its website: https://discord.com/invite/gxJm7Pv.