typical TEST
Offline 192.255.237.203:28015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does typical TEST rank against other Rust servers?
By player hours over the last seven days, typical TEST places at #15,490, within the top 69% of ranked servers.
How busy is typical TEST?
typical TEST is offline at this count; we last saw it 40 days 4 hours ago.
Tags
What do the server tags on typical TEST mean?
These are the tags typical TEST publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include typical TEST?
On Rust Population, typical TEST is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on typical TEST?
Its rhythm cannot be told yet: too few of typical TEST's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 42 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does typical TEST run?
The map on typical TEST is procedural, made by the game at size 1,000 from seed 6738. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on typical TEST?
The name tells you nothing about gather rates: typical TEST states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does typical TEST run?
The setup is Rust network protocol 2633 and build 164530 on Linux for typical TEST. Your game needs the same protocol to join; Steam takes care of updating it.
Is typical TEST online, and how reliable is it?
We last saw typical TEST 40 days 4 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 18 September 2026, Rust Population saw it for the first time.
Where is typical TEST located?
Nothing published by typical TEST states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 192.255.237.203:28015.
How to join
How do I join typical TEST?
Open the console with F1 in Rust and enter client.connect 192.255.237.203:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.