typical TEST
Offline 192.255.237.203:28017 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does typical TEST rank against other Rust servers?
The last seven days of player hours place typical TEST at #15,490, within the top 69% of all ranked servers.
How busy is typical TEST?
At this count typical TEST is offline, with its last sighting 39 days 23 hours ago.
Tags
What do the server tags on typical TEST mean?
What the game's server browser reads from typical TEST is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): The game build is 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include typical TEST?
On Rust Population, typical TEST is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on typical TEST?
Its rhythm cannot be told yet: too few of typical TEST's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 40 days 23 hours ago.
Settings
Which map does typical TEST run?
The map on typical TEST is procedural, made by the game at size 1,000 from seed 6738. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on typical TEST?
Nothing in typical TEST's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does typical TEST run?
Rust network protocol 2633 and build 164530 on Linux is what typical TEST uses. Steam updates your game automatically, but you need the same protocol to join.
Is typical TEST online, and how reliable is it?
We last saw typical TEST 39 days 23 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 18 September 2026.
Where is typical TEST located?
Nothing published by typical TEST states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 192.255.237.203:28017.
How to join
How do I join typical TEST?
To connect directly, open Rust's console with F1 and type client.connect 192.255.237.203:28017; or press Launch Rust on this page and Steam opens Rust and joins for you.