typical TEST
Offline 192.255.237.203:28021 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does typical TEST rank against other Rust servers?
By player hours over the last seven days, typical TEST places at #15,490, within the top 69% of ranked servers.
How busy is typical TEST?
At this count typical TEST is offline, with its last sighting 39 days 2 hours ago.
Lists and tags
What do the server tags on typical TEST mean?
What the game's server browser reads from typical TEST is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include typical TEST?
These Rust Population lists include typical TEST: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on typical TEST?
Too few wipes are on record for typical TEST to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 40 days 2 hours ago, that is how long the current world has stood.
Settings
Which map does typical TEST run?
typical TEST uses a map the game generates, procedural, at size 1,000 with seed 6738. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on typical TEST?
No gather rate appears in the name of typical TEST. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does typical TEST run?
On Linux, typical TEST runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam updates it for you.
Is typical TEST online, and how reliable is it?
We last saw typical TEST 39 days 2 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 18 September 2026.
Where is typical TEST located?
A region is not published by typical TEST. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 192.255.237.203:28021.
How to join
How do I join typical TEST?
Either enter client.connect 192.255.237.203:28021 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.