typical TEST
Offline 192.255.237.203:28023 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does typical TEST rank against other Rust servers?
By player hours over the last seven days, typical TEST places at #15,478, within the top 70% of ranked servers.
How busy is typical TEST?
At this count typical TEST is offline, with its last sighting 40 days ago.
Tags
What do the server tags on typical TEST mean?
What the game's server browser reads from typical TEST is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include typical TEST?
On Rust Population, typical TEST is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on typical TEST?
Its rhythm cannot be told yet: too few of typical TEST's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 40 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does typical TEST run?
The map on typical TEST is procedural, made by the game at size 1,000 from seed 6738. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on typical TEST?
The name tells you nothing about gather rates: typical TEST states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does typical TEST run?
The setup is Rust network protocol 2633 and build 164530 on Linux for typical TEST. Steam updates your game automatically, but you need the same protocol to join.
Is typical TEST online, and how reliable is it?
We last saw typical TEST 40 days ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 18 September 2026, Rust Population saw it for the first time.
Where is typical TEST located?
No region is published by typical TEST. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 192.255.237.203:28023 is where it lives.
Getting in
How do I join typical TEST?
Either enter client.connect 192.255.237.203:28023 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.