TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 23m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC13d ago | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TypicalRustGameplay rank against other Rust servers?
Seven-day player hours put TypicalRustGameplay at #15,262, or #2,531 in Europe, inside the top 69% of all ranked servers.
How busy is TypicalRustGameplay?
TypicalRustGameplay holds 0 players at the moment, out of 20 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on TypicalRustGameplay mean?
What the game's server browser reads from TypicalRustGameplay is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TypicalRustGameplay?
TypicalRustGameplay appears among the Rust Population lists that follow: Rust servers in Europe and Community servers, field-listed. Filter the server list by Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on TypicalRustGameplay?
Averaged over recent wipes, 3 players were counted at the busiest point. Peak came 24 hours into the latest wipe.
What is the wipe schedule on TypicalRustGameplay?
Its rhythm cannot be told yet: too few of TypicalRustGameplay's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 13 days 4 hours ago the current world was made.
Map and rules
Which map does TypicalRustGameplay run?
TypicalRustGameplay uses a map the game generates, procedural, at size 3,500 with seed 17475. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on TypicalRustGameplay?
Nothing in TypicalRustGameplay's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does TypicalRustGameplay run?
The setup is Rust network protocol 2634 and build 167781 on Linux for TypicalRustGameplay. Your game needs the same protocol to join; Steam takes care of updating it.
Does TypicalRustGameplay run smoothly?
In the last 48 hours, it averaged 49 server fps, with a low of 42. Up to 65,510 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,471 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is TypicalRustGameplay online, and how reliable is it?
TypicalRustGameplay is up and running at the moment. Judging by the uptime it reports, the last restart was about 11 days 7 hours ago. Over the last 7 full days, 143 of 168 hours were online, or 85%. The first sighting by Rust Population was on 16 October 2026.
Where is TypicalRustGameplay located?
By its EU tag, TypicalRustGameplay says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 193.135.10.247:15050.
Getting in
How do I join TypicalRustGameplay?
Open the console with F1 in Rust and enter client.connect 193.135.10.247:15050. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.