devT0815
Online EU 193.135.10.247:15114 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:15 UTC FW28d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does devT0815 rank against other Rust servers?
Seven-day player hours put devT0815 at #3,124, or #1,178 in Europe, inside the top 14% of all ranked servers.
How busy is devT0815?
The count reads 0 players on devT0815, which has 20 slots. Seven days of counting give an average of 1 players and a peak of 4. Look at the last 48 hours and 18:00 UTC stands out: it averaged 3 players.
Lists and tags
What do the server tags on devT0815 mean?
These are the tags devT0815 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include devT0815?
These Rust Population lists include devT0815: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on devT0815?
Across its recent wipes the busiest crowds averaged 4 players. Peak came 25 hours into the latest wipe.
What is the wipe schedule on devT0815?
devT0815 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 28 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does devT0815 run?
devT0815 uses a map the game generates, procedural, at size 4,000 with seed 2019754195. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on devT0815?
No gather rate appears in the name of devT0815. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does devT0815 run?
On Linux, devT0815 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does devT0815 run smoothly?
The last 48 hours saw an average of 47 server fps, with 35 as the lowest. Entities peaked at 99,825, including buildings, deployables and everything else. Memory use peaked at 2,737 MB. Players feel lag when fps is low and the entity count climbs.
Is devT0815 online, and how reliable is it?
devT0815 is up and running at the moment. The uptime it reports suggests a restart roughly 6 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is devT0815 located?
By its EU tag, devT0815 says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 193.135.10.247:15114 is where it lives.
How to join
How do I join devT0815?
Either enter client.connect 193.135.10.247:15114 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.