NNN-DEV-01
Offline 193.233.254.96:28115 checked 5h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does NNN-DEV-01 rank against other Rust servers?
The last seven days of player hours place NNN-DEV-01 at #15,289, within the top 69% of all ranked servers.
How busy is NNN-DEV-01?
NNN-DEV-01 is offline at this count; we last saw it 5 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on NNN-DEV-01 mean?
These are the tags NNN-DEV-01 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include NNN-DEV-01?
NNN-DEV-01 appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on NNN-DEV-01?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on NNN-DEV-01?
Its rhythm cannot be told yet: too few of NNN-DEV-01's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 14 hours ago, that is how long the current world has stood.
Settings
Which map does NNN-DEV-01 run?
A procedural map of size 2,000 from seed 197777, generated by the game, is in use on NNN-DEV-01. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on NNN-DEV-01?
Nothing in NNN-DEV-01's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does NNN-DEV-01 run?
On Linux, NNN-DEV-01 runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but you need the same protocol to join.
Does NNN-DEV-01 run smoothly?
The last 48 hours saw an average of 173 server fps, with 106 as the lowest. The entity count reached 19,678: buildings, deployables and all other objects. Memory use peaked at 1,323 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is NNN-DEV-01 online, and how reliable is it?
Currently offline, NNN-DEV-01 was last seen 5 hours ago. The uptime it reports suggests a restart roughly 3 days 7 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is NNN-DEV-01 located?
No region is published by NNN-DEV-01. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 193.233.254.96:28115.
How to join
How do I join NNN-DEV-01?
Open the console with F1 in Rust and enter client.connect 193.233.254.96:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.