Jump World 1
Offline 193.234.38.34:28025 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 13:43 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 18:47 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 16:51 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 20:41 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 19:30 UTC5d ago | 0 | – | 2.9 days | 0 |
Quick answers
Population
How does Jump World 1 rank against other Rust servers?
Over the past week it ranks #14,647 for player hours, which puts Jump World 1 in the top 66% of all ranked servers.
How busy is Jump World 1?
At this count Jump World 1 is offline, with its last sighting 27 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Jump World 1 mean?
What the game's server browser reads from Jump World 1 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; ^x (Unknown flag): No published explanation exists for this flag. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Jump World 1?
These Rust Population lists include Jump World 1: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What is the wipe schedule on Jump World 1?
A new world comes every few hours on Jump World 1, which is why no wipe schedule is kept and those resets do not count as wipes.
Settings
Which map does Jump World 1 run?
A procedural map, generated by the game, is in use on Jump World 1.
What are the rules and settings on Jump World 1?
Nothing in Jump World 1's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Jump World 1 run?
On Windows, Jump World 1 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is Jump World 1 online, and how reliable is it?
We last saw Jump World 1 27 hours ago, and it is offline now. Over the last 7 full days, 18 of 168 hours were online, or 11%. The first sighting by Rust Population was on 21 October 2026.
Where is Jump World 1 located?
Nothing published by Jump World 1 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 193.234.38.34:28025.
Getting in
How do I join Jump World 1?
To connect directly, open Rust's console with F1 and type client.connect 193.234.38.34:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.