My Devblog 266 Server
Offline 193.27.19.235:28015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 12:32 UTC14d ago | 0 | – | running | 0 |
| Mon 12 Oct, 15:24 UTC16d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does My Devblog 266 Server rank against other Rust servers?
Over the past week it ranks #15,222 for player hours, which puts My Devblog 266 Server in the top 70% of all ranked servers.
How busy is My Devblog 266 Server?
My Devblog 266 Server is offline at this count; we last saw it 14 days 15 hours ago.
Lists and tags
What do the server tags on My Devblog 266 Server mean?
These are the tags My Devblog 266 Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2388 (Protocol): The protocol is 2388; a different version will not connect; cs81862 (Build): This server runs game build 81862; ptrak (Networking): RakNet is the network layer here, as standard for the game; h4707d878 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include My Devblog 266 Server?
My Devblog 266 Server appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all and it will show up.
Wipe schedule
What does wipe day look like on My Devblog 266 Server?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on My Devblog 266 Server?
The record holds too few of My Devblog 266 Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 14 days 15 hours ago, that is how long the current world has stood.
Settings
Which map does My Devblog 266 Server run?
My Devblog 266 Server uses a map the game generates: procedural.
What are the rules and settings on My Devblog 266 Server?
No gather rate appears in the name of My Devblog 266 Server. No group limit is published. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does My Devblog 266 Server run?
The setup is Rust network protocol 2388 and build 81862 on Windows for My Devblog 266 Server. The protocol must match for you to join, and Steam updates it for you.
Is My Devblog 266 Server online, and how reliable is it?
Currently offline, My Devblog 266 Server was last seen 14 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 18 September 2026, Rust Population saw it for the first time.
Where is My Devblog 266 Server located?
A region is not published by My Devblog 266 Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 193.27.19.235:28015.
How to join
How do I join My Devblog 266 Server?
Either enter client.connect 193.27.19.235:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.