Development Server
Offline 193.5.233.193:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Development Server rank against other Rust servers?
By player hours over the last seven days, Development Server places at #14,045, within the top 63% of ranked servers.
How busy is Development Server?
At this count Development Server is offline, with its last sighting 3 days 18 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on Development Server mean?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Development Server?
These Rust Population lists include Development Server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on Development Server?
The record holds too few of Development Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 19 hours ago the current world was made.
Settings
Which map does Development Server run?
The map on Development Server is procedural, made by the game.
What are the rules and settings on Development Server?
Nothing in Development Server's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Development Server run?
Rust network protocol 2635 and build 168909 on Windows is what Development Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Development Server online, and how reliable is it?
We last saw Development Server 3 days 18 hours ago, and it is offline now. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. The first sighting by Rust Population was on 25 October 2026.
Where is Development Server located?
Nothing published by Development Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 193.5.233.193:28015.
Getting in
How do I join Development Server?
To connect directly, open Rust's console with F1 and type client.connect 193.5.233.193:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.