RUST Chill...
Online 194.32.140.180:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 04:01 UTC15d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:10 UTC FW27d ago | 6 | halved by day 5 | 12.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RUST Chill... rank against other Rust servers?
The last seven days of player hours place RUST Chill... at #4,269, within the top 19% of all ranked servers.
How busy is RUST Chill...?
RUST Chill... holds 0 players at the moment, out of 30 slots. Averaged over seven days, it drew 0 players and reached a peak of 3. The busiest hour in the last 48 was 15:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on RUST Chill... mean?
These are the tags RUST Chill... publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RUST Chill...?
RUST Chill... appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe schedule
What does wipe day look like on RUST Chill...?
The busiest point of its recent wipes averaged 6 players. The crowd on the latest wipe peaked 34 hours in. In 0% of recent wipes, half the peak was held until the next wipe. By day 5 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on RUST Chill...?
The prediction follows its tag, since too few of RUST Chill...'s wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 15 days 4 hours ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.
Settings
Which map does RUST Chill... run?
RUST Chill... uses a map the game generates, procedural, at size 4,000 with seed 960395436. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on RUST Chill...?
No gather rate appears in the name of RUST Chill.... The group limit is 8 players, which is the default. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RUST Chill... run?
Rust network protocol 2635 and build 168909 on Windows is what RUST Chill... uses. Steam updates your game automatically, but you need the same protocol to join.
Does RUST Chill... run smoothly?
It ran at 131 server fps on average over the last 48 hours, and never went below 96. Entities peaked at 97,739, including buildings, deployables and everything else. Memory use peaked at 2,756 MB. Players feel lag when fps is low and the entity count climbs.
Is RUST Chill... online, and how reliable is it?
RUST Chill... is up and running at the moment. Judging by the uptime it reports, the last restart was about 8 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RUST Chill... located?
A region is not published by RUST Chill.... The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 194.32.140.180:28015.
Getting in
How do I join RUST Chill...?
Either enter client.connect 194.32.140.180:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.