Rust PopulationField survey · Rust servers
Observing 50,302 players 11,676 servers 3,170 with someone on 121 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,600habitat unknownfirst seen 14 Oct 2026

Server_210_DevBlog

Offline 194.48.218.124:28015 checked 13d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#14,600
top 68%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:05 UTC13d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Server_210_DevBlog rank against other Rust servers?

By player hours over the last seven days, Server_210_DevBlog places at #14,600, within the top 68% of ranked servers.

How busy is Server_210_DevBlog?

At this count Server_210_DevBlog is offline, with its last sighting 13 days 17 hours ago.

Tags

What do the server tags on Server_210_DevBlog mean?

The game's server browser reads the tags Server_210_DevBlog publishes: mp10 (Max players): You can join up to 10 slots; v2153 (Protocol): The protocol is 2153; a different version will not connect; h29248c67 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Server_210_DevBlog?

Server_210_DevBlog appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What does wipe day look like on Server_210_DevBlog?

Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Server_210_DevBlog?

Its rhythm cannot be told yet: too few of Server_210_DevBlog's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 13 days 18 hours ago the current world was made.

Map and rules

Which map does Server_210_DevBlog run?

A procedural map, generated by the game, is in use on Server_210_DevBlog.

What are the rules and settings on Server_210_DevBlog?

Nothing in Server_210_DevBlog's name says how gather works. No group limit is published. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does Server_210_DevBlog run?

On Windows, Server_210_DevBlog runs Rust network protocol 2153. The protocol must match for you to join, and Steam updates it for you.

Is Server_210_DevBlog online, and how reliable is it?

Offline at the moment, Server_210_DevBlog was last seen 13 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 14 October 2026.

Where is Server_210_DevBlog located?

Nothing published by Server_210_DevBlog states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 194.48.218.124:28015.

Getting in

How do I join Server_210_DevBlog?

To connect directly, open Rust's console with F1 and type client.connect 194.48.218.124:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,v2153,h29248c67,stok

Game

mp10
Max players You can join up to 10 slots.
v2153
Protocol The protocol is 2153; a different version will not connect.

Other

h29248c67
Custom tag The owner or a plugin applied this tag, which is not standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.