Rust PopulationField survey · Rust servers
Observing 43,295 players 11,622 servers 2,981 with someone on 139 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,949habitat unknownfirst seen 15 Sep 2026

Lucky Jump Random X5 (Kits, Skins)

Online 194.54.88.44:27715 checked 10m ago

5x moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 4
Rank
#4,949
top 22%
Last wipe
17h ago
no schedule published
Next wipe
6d 12h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75107:0016:0002:0011:0020:0005:00Wiped Thu 29 Oct, 13:09 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
01020304007:0016:0002:0011:0020:0005:00Wiped Thu 29 Oct, 13:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence

7 days
usual gap
between real wipes
83%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 4.5

Coming wipes

6d 12h
Thu 5 Nov, 19:00 UTC
FW
13d 7h
Thu 12 Nov, 14:00 UTC
20d 7h
Thu 19 Nov, 14:26 UTC
27d 8h
Thu 26 Nov, 14:52 UTC
34d 12h
Thu 3 Dec, 19:00 UTC
FW
41d 8h
Thu 10 Dec, 15:43 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:09 UTC17h ago – – running 0
Thu 22 Oct, 12:36 UTC7d ago 3 halved by day 4 7 days 0
Thu 15 Oct, 13:47 UTC14d ago 3 held half 7 days 0
Thu 8 Oct, 13:21 UTC21d ago 4 held half 7 days 0
Thu 1 Oct, 18:24 UTC FW28d ago 6 halved by day 5 6.8 days 1
Thu 24 Sep, 08:28 UTC35d ago 6 held half 7.4 days 0
Wed 16 Sep, 00:59 UTC44d ago 4 held half 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Lucky Jump Random X5 (Kits, Skins) rank against other Rust servers?

Over the past week it ranks #4,949 for player hours, which puts Lucky Jump Random X5 (Kits, Skins) in the top 22% of all ranked servers.

How busy is Lucky Jump Random X5 (Kits, Skins)?

Of its 100 slots, Lucky Jump Random X5 (Kits, Skins) is using 0 right now. We counted an average of 0 players in the past week, with 4 at the busiest. Look at the last 48 hours and 16:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on Lucky Jump Random X5 (Kits, Skins) mean?

The game's server browser reads the tags Lucky Jump Random X5 (Kits, Skins) publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Lucky Jump Random X5 (Kits, Skins)?

On Rust Population, Lucky Jump Random X5 (Kits, Skins) is filed under these lists: 5x Rust server population and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 5x.

Wipe notes

What does wipe day look like on Lucky Jump Random X5 (Kits, Skins)?

The busiest point of its recent wipes averaged 3 players. Peak came 46 hours into the latest wipe. In 60% of recent wipes, half the peak was held until the next wipe. By day 4.5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Lucky Jump Random X5 (Kits, Skins)?

The recent gap between wipes on Lucky Jump Random X5 (Kits, Skins) is about 7 days. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 17 hours ago.

Map and rules

Which map does Lucky Jump Random X5 (Kits, Skins) run?

Lucky Jump Random X5 (Kits, Skins) uses a map the game generates, procedural, at size 3,500 with seed 676320793. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Lucky Jump Random X5 (Kits, Skins)?

You gather at 5x on Lucky Jump Random X5 (Kits, Skins), to judge by the name. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Lucky Jump Random X5 (Kits, Skins) run?

On Linux, Lucky Jump Random X5 (Kits, Skins) runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does Lucky Jump Random X5 (Kits, Skins) run smoothly?

It ran at 7 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 77,411, including buildings, deployables and everything else. Memory use peaked at 3,489 MB. What players experience as lag comes from low fps and a rising entity count.

Is Lucky Jump Random X5 (Kits, Skins) online, and how reliable is it?

You will find Lucky Jump Random X5 (Kits, Skins) online now. Judging by the uptime it reports, the last restart was about 15 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 15 September 2026, Rust Population saw it for the first time.

Where is Lucky Jump Random X5 (Kits, Skins) located?

No region is published by Lucky Jump Random X5 (Kits, Skins). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 194.54.88.44:27715.

How to join

How do I join Lucky Jump Random X5 (Kits, Skins)?

Open the console with F1 in Rust and enter client.connect 194.54.88.44:27715. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.