Server hosted by Physgun.com
Online NA · uk1 194.69.160.126:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server hosted by Physgun.com rank against other Rust servers?
Seven-day player hours put Server hosted by Physgun.com at #15,344, or #1,503 in North America, inside the top 69% of all ranked servers.
How busy is Server hosted by Physgun.com?
Server hosted by Physgun.com holds 0 players at the moment, out of 100 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Server hosted by Physgun.com mean?
The game's server browser reads the tags Server hosted by Physgun.com publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2631 (Protocol): To join, your game must match protocol 2631; cs158240 (Build): Game build: 158240; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Server hosted by Physgun.com?
On Rust Population, Server hosted by Physgun.com is filed under these lists: Community servers, field-listed, North American Rust servers and Vanilla Rust servers, counted. Filter the server list by Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Server hosted by Physgun.com?
Too few wipes are on record for Server hosted by Physgun.com to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 88 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does Server hosted by Physgun.com run?
Server hosted by Physgun.com uses a map the game generates, procedural, at size 1,500 with seed 1234567. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Server hosted by Physgun.com?
Nothing in Server hosted by Physgun.com's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Server hosted by Physgun.com run?
On Linux, Server hosted by Physgun.com runs Rust network protocol 2631 and build 158240. Your game needs the same protocol to join; Steam takes care of updating it.
Does Server hosted by Physgun.com run smoothly?
The last 48 hours saw an average of 60 server fps, with 60 as the lowest. Entities peaked at 12,450, including buildings, deployables and everything else. Memory use peaked at 1,798 MB. Players feel lag when fps is low and the entity count climbs.
Is Server hosted by Physgun.com online, and how reliable is it?
You will find Server hosted by Physgun.com online now. About 88 days 18 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Server hosted by Physgun.com located?
Under its NA tag, Server hosted by Physgun.com lists itself in North America; the region code it gives is uk1. Rust Population does not look up where the machine stands; it shows where the server says it is. 194.69.160.126:28015 is where it lives.
Getting in
How do I join Server hosted by Physgun.com?
To connect directly, open Rust's console with F1 and type client.connect 194.69.160.126:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.