Rust PopulationField survey · Rust servers
Observing 104,075 players 11,902 servers 4,038 with someone on 426 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 10,525habitat unknownfirst seen 13 Sep 2026

[EU] Enardo - Development Server Test

Online 194.69.160.140:25000 checked 7m ago

moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#10,525
top 47%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 1.5

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:52 UTC2d ago 1 – running 0
Mon 26 Oct, 13:21 UTC3d ago 1 – 0.6 days 0
Wed 21 Oct, 16:00 UTC8d ago 2 halved by day 2 4.9 days 0
Tue 20 Oct, 23:05 UTC8d ago 2 – 0.7 days 0
Sat 17 Oct, 20:05 UTC11d ago 1 held half 3.1 days 0
Sun 11 Oct, 14:17 UTC18d ago 2 halved by day 1 6.2 days 0
Sat 10 Oct, 20:22 UTC18d ago 2 – 0.7 days 0
Sat 10 Oct, 14:03 UTC19d ago 2 – 0.3 days 0
Fri 2 Oct, 06:01 UTC27d ago 1 halved by day 1 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [EU] Enardo - Development Server Test rank against other Rust servers?

Over the past week it ranks #10,525 for player hours, which puts [EU] Enardo - Development Server Test in the top 47% of all ranked servers.

How busy is [EU] Enardo - Development Server Test?

Of its 100 slots, [EU] Enardo - Development Server Test is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 00:00 UTC, when an average of 0 players were on.

Tags

What do the server tags on [EU] Enardo - Development Server Test mean?

These are the tags [EU] Enardo - Development Server Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [EU] Enardo - Development Server Test?

[EU] Enardo - Development Server Test appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe notes

What does wipe day look like on [EU] Enardo - Development Server Test?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 13 hours into the latest wipe. Half that peak held until the next wipe in 33% of its recent wipes. The crowd dropped below half by day 1.5 when it did not hold.

What is the wipe schedule on [EU] Enardo - Development Server Test?

No next wipe can be predicted for [EU] Enardo - Development Server Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 2 days 13 hours ago.

Map and rules

Which map does [EU] Enardo - Development Server Test run?

The map on [EU] Enardo - Development Server Test is procedural, made by the game at size 2,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Enardo.gg Maps.

What are the rules and settings on [EU] Enardo - Development Server Test?

The name tells you nothing about gather rates: [EU] Enardo - Development Server Test states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does [EU] Enardo - Development Server Test run?

The setup is Rust network protocol 2635 and build 168909 on Linux for [EU] Enardo - Development Server Test. The protocol must match for you to join, and Steam updates it for you.

Does [EU] Enardo - Development Server Test run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 30. Up to 32,007 entities were present, counting buildings, deployables and everything else. Up to 2,331 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is [EU] Enardo - Development Server Test online, and how reliable is it?

[EU] Enardo - Development Server Test is up and running at the moment. About 10 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is [EU] Enardo - Development Server Test located?

Nothing in the tags says where [EU] Enardo - Development Server Test is, but its name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 194.69.160.140:25000.

How to join

How do I join [EU] Enardo - Development Server Test?

Open the console with F1 in Rust and enter client.connect 194.69.160.140:25000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://enardo.gg/.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.