Rust PopulationField survey · Rust servers
Observing 55,754 players 11,716 servers 3,252 with someone on 168 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,338uk1first seen 13 Sep 2026

Xeo

Online 194.69.160.15:28031 checked 8m ago

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 18:05 UTC7d ago 0 – running 0
Thu 1 Oct, 11:23 UTC27d ago 1+1 queue halved by day 1 20.3 days 0
Thu 24 Sep, 15:06 UTC34d ago 1 halved by day 3 6.8 days 0
Wed 23 Sep, 23:38 UTC35d ago 1 – 0.6 days 0
Wed 23 Sep, 11:14 UTC35d ago 1 – 0.5 days 0
Thu 17 Sep, 11:38 UTC41d ago 1 halved by day 1 6 days 0
Wed 16 Sep, 13:21 UTC42d ago 1 – 0.9 days 0
Tue 15 Sep, 13:40 UTC43d ago 1 – 1 days 0
Mon 14 Sep, 07:05 UTC45d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Xeo rank against other Rust servers?

Over the past week it ranks #15,338 for player hours, which puts Xeo in the top 69% of all ranked servers.

How busy is Xeo?

You'll find 0 players on Xeo at the moment. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on Xeo mean?

What the game's server browser reads from Xeo is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169205 (Build): Game build: 169205; ptrak (Networking): The standard network layer, RakNet, is in use; $ruk1 (Region code): Region code: uk1. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Xeo?

Xeo appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on Xeo?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Xeo?

No next wipe can be predicted for Xeo, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 7 days 16 hours ago, that is how long the current world has stood.

Settings

Which map does Xeo run?

A procedural map of size 4,750 from seed 62131, generated by the game, is in use on Xeo. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Xeo?

No gather rate appears in the name of Xeo. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Xeo run?

The setup is Rust network protocol 2635 and build 169205 on Linux for Xeo. Your game needs the same protocol to join; Steam takes care of updating it.

Does Xeo run smoothly?

The last 48 hours saw an average of 21 server fps, with 21 as the lowest. Up to 131,000 entities were present, counting buildings, deployables and everything else. Up to 3,269 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is Xeo online, and how reliable is it?

Xeo is up and running at the moment. About 2 days 15 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Xeo located?

Nothing from Xeo names a region, but its region code is uk1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 194.69.160.15:28031.

How to join

How do I join Xeo?

Open the console with F1 in Rust and enter client.connect 194.69.160.15:28031. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$ruk1,v2635,gmrust,cs169205,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs169205
Build Game build: 169205.
ptrak
Networking The standard network layer, RakNet, is in use.
$ruk1
Region code Region code: uk1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.