Salty Test #2
Online 194.69.160.182:28025 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:30 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 23:13 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 18:54 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 15:36 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 15:15 UTC6d ago | – | – | – | 1 |
| Wed 21 Oct, 18:57 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 18:22 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 16:48 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 16:07 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:47 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 22:57 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 22:34 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 21:43 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 20:29 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 19:35 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 19:05 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 18:37 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 18:08 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 18:58 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 16:23 UTC9d ago | – | – | – | 1 |
Quick answers
Population
How does Salty Test #2 rank against other Rust servers?
Over the past week it ranks #11,236 for player hours, which puts Salty Test #2 in the top 50% of all ranked servers.
How busy is Salty Test #2?
The count reads 0 players on Salty Test #2, which has 20 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Salty Test #2 mean?
The game's server browser reads the tags Salty Test #2 publishes: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169075 (Build): This server runs game build 169075; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Salty Test #2?
These Rust Population lists include Salty Test #2: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Salty Test #2?
A new world comes every few hours on Salty Test #2, which is why no wipe schedule is kept and those resets do not count as wipes.
Settings
Which map does Salty Test #2 run?
The map on Salty Test #2 is procedural, made by the game at size 4,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on Salty Test #2?
No gather rate appears in the name of Salty Test #2. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Salty Test #2 run?
The setup is Rust network protocol 2635 and build 169075 on Linux for Salty Test #2. The protocol must match for you to join, and Steam updates it for you.
Does Salty Test #2 run smoothly?
In the last 48 hours, it averaged 59 server fps, with a low of 43. Up to 90,000 entities were present, counting buildings, deployables and everything else. Up to 4,483 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Salty Test #2 online, and how reliable is it?
You will find Salty Test #2 online now. Judging by the uptime it reports, the last restart was about 4 days 2 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is Salty Test #2 located?
A region is not published by Salty Test #2. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 194.69.160.182:28025.
Getting in
How do I join Salty Test #2?
To connect directly, open Rust's console with F1 and type client.connect 194.69.160.182:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.