Rust PopulationField survey · Rust servers
Observing 61,093 players 11,722 servers 3,368 with someone on 184 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,323habitat unknownfirst seen 24 Oct 2026

Survivors 10x - Local Development

Offline 194.88.100.173:28015 checked 5d ago

10x moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Survivors 10x - Local Development rank against other Rust servers?

The last seven days of player hours place Survivors 10x - Local Development at #15,323, within the top 69% of all ranked servers.

How busy is Survivors 10x - Local Development?

We have no live count for Survivors 10x - Local Development right now. It was last seen 5 days 5 hours ago. Counted over seven days: an average of 0 players.

Tags

What do the server tags on Survivors 10x - Local Development mean?

These are the tags Survivors 10x - Local Development publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Survivors 10x - Local Development?

On Rust Population, Survivors 10x - Local Development is filed under these lists: 10x Rust servers: where the population is and Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Wipe notes

What is the wipe schedule on Survivors 10x - Local Development?

Too few wipes are on record for Survivors 10x - Local Development to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 16 hours ago, that is how long the current world has stood.

Settings

Which map does Survivors 10x - Local Development run?

Survivors 10x - Local Development uses a map the game generates: procedural.

What are the rules and settings on Survivors 10x - Local Development?

You gather at 10x on Survivors 10x - Local Development, to judge by the name. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Survivors 10x - Local Development run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Survivors 10x - Local Development. Steam updates your game automatically, but you need the same protocol to join.

Is Survivors 10x - Local Development online, and how reliable is it?

Offline at the moment, Survivors 10x - Local Development was last seen 5 days 5 hours ago. Over the last 4 full days, 0 of 96 hours were online, or 0%. The first sighting by Rust Population was on 24 October 2026.

Where is Survivors 10x - Local Development located?

A region is not published by Survivors 10x - Local Development. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 194.88.100.173:28015 is where it lives.

Getting in

How do I join Survivors 10x - Local Development?

Either enter client.connect 194.88.100.173:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.