ShockRust | Blue | NoLimit
Online 194.93.2.154:35100 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 0.5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 352, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:55 UTC5d ago | 352 | – | running | 96 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ShockRust | Blue | NoLimit rank against other Rust servers?
By player hours over the last seven days, ShockRust | Blue | NoLimit places at #103, within the top 0.5% of ranked servers.
How busy is ShockRust | Blue | NoLimit?
Of its 500 slots, ShockRust | Blue | NoLimit is using 74 right now. We counted an average of 150 players in the past week, with 352 at the busiest. The busiest hour in the last 48 was 17:00 UTC, when an average of 246 players were on.
Lists and tags
What do the server tags on ShockRust | Blue | NoLimit mean?
These are the tags ShockRust | Blue | NoLimit publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; v2556 (Protocol): Your game needs the same version, protocol 2556, to join; cs104046 (Build): This server runs game build 104046; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ShockRust | Blue | NoLimit?
On Rust Population, ShockRust | Blue | NoLimit is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 50; Average players: 100+ on average.
Wipe notes
What does wipe day look like on ShockRust | Blue | NoLimit?
Averaged over recent wipes, 352 players were counted at the busiest point. 3 hours after the latest wipe the crowd peaked.
What is the wipe schedule on ShockRust | Blue | NoLimit?
Its rhythm cannot be told yet: too few of ShockRust | Blue | NoLimit's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 18 hours ago the current world was made.
Settings
Which map does ShockRust | Blue | NoLimit run?
ShockRust | Blue | NoLimit uses a map the game generates, procedural, at size 4,250 with seed 1636364137. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on ShockRust | Blue | NoLimit?
The name tells you nothing about gather rates: ShockRust | Blue | NoLimit states none. The group limit goes unstated. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does ShockRust | Blue | NoLimit run?
The setup is Rust network protocol 2556 and build 104046 on Linux for ShockRust | Blue | NoLimit. Steam updates your game automatically, but you need the same protocol to join.
Does ShockRust | Blue | NoLimit run smoothly?
The last 48 hours saw an average of 202 server fps, with 119 as the lowest. Up to 282,660 entities were present, counting buildings, deployables and everything else. Memory use peaked at 6,777 MB. Players feel lag when fps is low and the entity count climbs.
Is ShockRust | Blue | NoLimit online, and how reliable is it?
ShockRust | Blue | NoLimit is up and running at the moment. The uptime it reports suggests a restart roughly 3 hours ago. It was up 99% of the time over the last 6 full days, 143 out of 144 hours. It was first seen by Rust Population on 22 October 2026.
Where is ShockRust | Blue | NoLimit located?
A region is not published by ShockRust | Blue | NoLimit. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 194.93.2.154:35100.
Getting in
How do I join ShockRust | Blue | NoLimit?
Open the console with F1 in Rust and enter client.connect 194.93.2.154:35100. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.