WeelRust DEV | Test Server
Online 195.209.211.18:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, and #251 of the duo servers (top 60%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does WeelRust DEV | Test Server rank against other Rust servers?
The last seven days of player hours place WeelRust DEV | Test Server at #4,778, within the top 21% of all ranked servers. It places #251 among servers of the duo kind.
How busy is WeelRust DEV | Test Server?
The count reads 0 players on WeelRust DEV | Test Server, which has 5 slots. Averaged over seven days, it drew 0 players and reached a peak of 3. In the last 48 hours the peak hour came at 15:00 UTC, averaging 2 players.
Tags
What do the server tags on WeelRust DEV | Test Server mean?
The game's server browser reads the tags WeelRust DEV | Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts2 (Group limit): The team limit is 2; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include WeelRust DEV | Test Server?
These Rust Population lists include WeelRust DEV | Test Server: Rust population on duo servers and Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on WeelRust DEV | Test Server?
Its rhythm cannot be told yet: too few of WeelRust DEV | Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 10 days 20 hours ago the current world was made.
Map and rules
Which map does WeelRust DEV | Test Server run?
A procedural map of size 3,000 from seed 12345, generated by the game, is in use on WeelRust DEV | Test Server. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on WeelRust DEV | Test Server?
No gather rate appears in the name of WeelRust DEV | Test Server. 2 is the most a group can hold (duo). You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does WeelRust DEV | Test Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for WeelRust DEV | Test Server. The protocol must match for you to join, and Steam updates it for you.
Does WeelRust DEV | Test Server run smoothly?
It ran at 108 server fps on average over the last 48 hours, and never went below 74. Entities peaked at 47,090, including buildings, deployables and everything else. Up to 2,857 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is WeelRust DEV | Test Server online, and how reliable is it?
Right now, WeelRust DEV | Test Server is online. The uptime it reports suggests a restart roughly 17 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 18 October 2026, Rust Population saw it for the first time.
Where is WeelRust DEV | Test Server located?
No region is published by WeelRust DEV | Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 195.209.211.18:28015.
How to join
How do I join WeelRust DEV | Test Server?
Open the console with F1 in Rust and enter client.connect 195.209.211.18:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.