MapTest
Offline 198.15.7.232:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 04:14 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MapTest rank against other Rust servers?
The last seven days of player hours place MapTest at #15,775, within the top 66% of all ranked servers.
How busy is MapTest?
MapTest is offline at this count; we last saw it 28 days 19 hours ago.
Tags
What do the server tags on MapTest mean?
The game's server browser reads the tags MapTest publishes: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): Other players are not a threat; the danger comes from the world. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MapTest?
MapTest appears among the Rust Population lists that follow: Community servers, field-listed and PvE servers, counted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on MapTest?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on MapTest?
The record holds too few of MapTest's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 28 days 19 hours ago the current world was made.
Settings
What are the rules and settings on MapTest?
The name tells you nothing about gather rates: MapTest states none. The group limit is 8 players, which is the default. You get pve here, no player combat. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does MapTest run?
On Windows, MapTest runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is MapTest online, and how reliable is it?
Offline at the moment, MapTest was last seen 28 days 19 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 30 September 2026.
Where is MapTest located?
Nothing published by MapTest states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 198.15.7.232:28015.
How to join
How do I join MapTest?
Either enter client.connect 198.15.7.232:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.