YOKA/RUST.x2 vanila
Online 198.244.225.68:23453 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:22 UTC1d ago | – | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does YOKA/RUST.x2 vanila rank against other Rust servers?
By player hours over the last seven days, YOKA/RUST.x2 vanila places at #6,091, within the top 27% of ranked servers.
How busy is YOKA/RUST.x2 vanila?
YOKA/RUST.x2 vanila holds 0 players at the moment, out of 40 slots. Seven days of counting give an average of 1 players and a peak of 2. In the last 48 hours the peak hour came at 15:00 UTC, averaging 1 players.
Tags
What do the server tags on YOKA/RUST.x2 vanila mean?
These are the tags YOKA/RUST.x2 vanila publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include YOKA/RUST.x2 vanila?
These Rust Population lists include YOKA/RUST.x2 vanila: 2x Rust servers: the live count and Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
Wipe notes
What is the wipe schedule on YOKA/RUST.x2 vanila?
Its rhythm cannot be told yet: too few of YOKA/RUST.x2 vanila's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 hours ago.
Settings
Which map does YOKA/RUST.x2 vanila run?
YOKA/RUST.x2 vanila uses a map the game generates, procedural, at size 4,000 with seed 50000. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on YOKA/RUST.x2 vanila?
The name says it: gathering is multiplied 2x on YOKA/RUST.x2 vanila. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does YOKA/RUST.x2 vanila run?
Rust network protocol 2635 and build 168909 on Linux is what YOKA/RUST.x2 vanila uses. Steam updates your game automatically, but you need the same protocol to join.
Does YOKA/RUST.x2 vanila run smoothly?
It ran at 104 server fps on average over the last 48 hours, and never went below 72. The entity count reached 94,447: buildings, deployables and all other objects. Up to 4,337 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is YOKA/RUST.x2 vanila online, and how reliable is it?
YOKA/RUST.x2 vanila is up and running at the moment. About 1 hours ago, it restarted, according to its uptime. On 28 October 2026, Rust Population saw it for the first time.
Where is YOKA/RUST.x2 vanila located?
No region is published by YOKA/RUST.x2 vanila. Rust Population does not look up where the machine stands; it shows where the server says it is. 198.244.225.68:23453 is where it lives.
Getting in
How do I join YOKA/RUST.x2 vanila?
Either enter client.connect 198.244.225.68:23453 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.