Detroit: Irreparable Damage|NPCs|RaidableBases
Offline 198.73.57.77:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:16 UTC26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 19:25 UTC39d ago | 1 | halved by day 4 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Detroit: Irreparable Damage|NPCs|RaidableBases rank against other Rust servers?
Over the past week it ranks #13,296 for player hours, which puts Detroit: Irreparable Damage|NPCs|RaidableBases in the top 61% of all ranked servers.
How busy is Detroit: Irreparable Damage|NPCs|RaidableBases?
Detroit: Irreparable Damage|NPCs|RaidableBases is offline at this count; we last saw it 16 days 11 hours ago.
Lists and tags
What do the server tags on Detroit: Irreparable Damage|NPCs|RaidableBases mean?
These are the tags Detroit: Irreparable Damage|NPCs|RaidableBases publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Detroit: Irreparable Damage|NPCs|RaidableBases?
On Rust Population, Detroit: Irreparable Damage|NPCs|RaidableBases is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Detroit: Irreparable Damage|NPCs|RaidableBases?
The busiest point of its recent wipes averaged 1 players. 2 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 4 when it did not hold.
What is the wipe schedule on Detroit: Irreparable Damage|NPCs|RaidableBases?
Detroit: Irreparable Damage|NPCs|RaidableBases wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 26 days 15 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Detroit: Irreparable Damage|NPCs|RaidableBases run?
A procedural map of size 4,000 from seed 1337, generated by the game, is in use on Detroit: Irreparable Damage|NPCs|RaidableBases. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on Detroit: Irreparable Damage|NPCs|RaidableBases?
No gather rate appears in the name of Detroit: Irreparable Damage|NPCs|RaidableBases. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Detroit: Irreparable Damage|NPCs|RaidableBases run?
On Windows, Detroit: Irreparable Damage|NPCs|RaidableBases runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam updates it for you.
Is Detroit: Irreparable Damage|NPCs|RaidableBases online, and how reliable is it?
Currently offline, Detroit: Irreparable Damage|NPCs|RaidableBases was last seen 16 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Detroit: Irreparable Damage|NPCs|RaidableBases located?
Nothing published by Detroit: Irreparable Damage|NPCs|RaidableBases states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 198.73.57.77:28015 is where it lives.
Getting in
How do I join Detroit: Irreparable Damage|NPCs|RaidableBases?
Open the console with F1 in Rust and enter client.connect 198.73.57.77:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.