Rust PopulationField survey · Rust servers
Observing 54,071 players 11,717 servers 3,364 with someone on 134 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,226habitat unknownfirst seen 20 Sep 2026

Typical 1 grid

Offline 199.30.67.210:28033 checked 32d ago

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#16,226
top 71%
Last wipe
37d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Typical 1 grid rank against other Rust servers?

The last seven days of player hours place Typical 1 grid at #16,226, within the top 71% of all ranked servers.

How busy is Typical 1 grid?

At this count Typical 1 grid is offline, with its last sighting 32 days 17 hours ago.

Lists and tags

What do the server tags on Typical 1 grid mean?

What the game's server browser reads from Typical 1 grid is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Typical 1 grid?

On Rust Population, Typical 1 grid is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on Typical 1 grid?

The record holds too few of Typical 1 grid's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 37 days 16 hours ago, that is how long the current world has stood.

Map and rules

Which map does Typical 1 grid run?

The map on Typical 1 grid is procedural, made by the game at size 1,000 from seed 6738. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Typical 1 grid?

The name tells you nothing about gather rates: Typical 1 grid states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Typical 1 grid run?

Rust network protocol 2633 and build 165217 on Linux is what Typical 1 grid uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Typical 1 grid online, and how reliable is it?

Offline at the moment, Typical 1 grid was last seen 32 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 20 September 2026, Rust Population saw it for the first time.

Where is Typical 1 grid located?

Nothing published by Typical 1 grid states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 199.30.67.210:28033.

How to join

How do I join Typical 1 grid?

Open the console with F1 in Rust and enter client.connect 199.30.67.210:28033. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.