HELl TEST
Offline 2.133.182.208:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:41 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does HELl TEST rank against other Rust servers?
The last seven days of player hours place HELl TEST at #15,915, within the top 69% of all ranked servers.
How busy is HELl TEST?
HELl TEST is offline at this count; we last saw it 26 days 3 hours ago.
Tags
What do the server tags on HELl TEST mean?
What the game's server browser reads from HELl TEST is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include HELl TEST?
On Rust Population, HELl TEST is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on HELl TEST?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on HELl TEST?
Its rhythm cannot be told yet: too few of HELl TEST's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 26 days 4 hours ago, that is how long the current world has stood.
Map and rules
Which map does HELl TEST run?
A procedural map, generated by the game, is in use on HELl TEST.
What are the rules and settings on HELl TEST?
No gather rate appears in the name of HELl TEST. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does HELl TEST run?
Rust network protocol 2634 and build 166586 on Windows is what HELl TEST uses. Steam updates your game automatically, but you need the same protocol to join.
Is HELl TEST online, and how reliable is it?
Offline at the moment, HELl TEST was last seen 26 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 30 September 2026.
Where is HELl TEST located?
A region is not published by HELl TEST. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 2.133.182.208:28015.
Getting in
How do I join HELl TEST?
Either enter client.connect 2.133.182.208:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.