Local Test
Offline 2.26.250.204:28115 checked 46m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, and #294 of the duo servers (top 70%). Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:18 UTC5h ago | – | – | – | 1 |
| Thu 29 Oct, 14:31 UTC9h ago | – | – | – | 1 |
| Wed 28 Oct, 09:41 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 23:15 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 21:05 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 19:09 UTC2d ago | – | – | – | 1 |
| Thu 22 Oct, 21:34 UTC7d ago | 1 | – | 4.9 days | 0 |
| Thu 22 Oct, 15:50 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 09:52 UTC7d ago | 1 | – | 0.5 days | 0 |
| Wed 14 Oct, 16:00 UTC15d ago | 1 | held half | 7.7 days | 1 |
| Sun 11 Oct, 21:10 UTC18d ago | 1 | held half | 2.8 days | 1 |
| Sat 10 Oct, 15:44 UTC19d ago | 1 | – | 1.2 days | 0 |
| Fri 9 Oct, 19:25 UTC20d ago | 1 | – | 0.8 days | 1 |
Quick answers
Population
How does Local Test rank against other Rust servers?
The last seven days of player hours place Local Test at #6,704, within the top 30% of all ranked servers. It places #294 among servers of the duo kind.
How busy is Local Test?
We have no live count for Local Test right now. It was last seen 46 minutes ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 12:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Local Test mean?
These are the tags Local Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts2 (Group limit): You may team with up to 2 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Test?
Local Test appears among the Rust Population lists that follow: Rust population on duo servers and Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on Local Test?
A new world comes every few hours on Local Test, which is why no wipe schedule is kept and those resets do not count as wipes.
Settings
Which map does Local Test run?
Local Test uses a map the game generates: procedural.
What are the rules and settings on Local Test?
The name tells you nothing about gather rates: Local Test states none. The cap on groups is 2 players (duo). This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Local Test run?
Rust network protocol 2635 and build 168909 on Windows is what Local Test uses. Steam updates your game automatically, but you need the same protocol to join.
Is Local Test online, and how reliable is it?
Currently offline, Local Test was last seen 46 minutes ago. Over the last 7 full days, 27 of 168 hours were online, or 16%. The first sighting by Rust Population was on 18 September 2026.
Where is Local Test located?
A region is not published by Local Test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 2.26.250.204:28115.
Getting in
How do I join Local Test?
To connect directly, open Rust's console with F1 and type client.connect 2.26.250.204:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.