Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Dark_Ghost Test rank against other Rust servers?
By player hours over the last seven days, Dark_Ghost Test places at #11,865, within the top 54% of ranked servers.
How busy is Dark_Ghost Test?
At this count Dark_Ghost Test is offline, with its last sighting 41 hours ago. Seven days of counting give an average of 1 players and a peak of 1. Look at the last 48 hours and 02:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Dark_Ghost Test mean?
What the game's server browser reads from Dark_Ghost Test is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Dark_Ghost Test?
On Rust Population, Dark_Ghost Test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Dark_Ghost Test?
An estimate from the force wipe gives Dark_Ghost Test's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 13 days 22 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does Dark_Ghost Test run?
The map on Dark_Ghost Test is procedural, made by the game at size 3,500 from seed 295700. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Dark_Ghost Test?
Nothing in Dark_Ghost Test's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Dark_Ghost Test run?
Rust network protocol 2635 and build 168909 on Windows is what Dark_Ghost Test uses. The protocol must match for you to join, and Steam updates it for you.
Does Dark_Ghost Test run smoothly?
In the last 48 hours, it averaged 73 server fps, with a low of 53. Up to 69,057 entities were present, counting buildings, deployables and everything else. The highest memory usage was 1,720 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Dark_Ghost Test online, and how reliable is it?
Offline at the moment, Dark_Ghost Test was last seen 41 hours ago. Judging by the uptime it reports, the last restart was about 1 hours ago. Over the last 7 full days, 2 of 168 hours were online, or 1%. The first sighting by Rust Population was on 14 October 2026.
Where is Dark_Ghost Test located?
Nothing published by Dark_Ghost Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 2.82.186.229:28015.
How to join
How do I join Dark_Ghost Test?
Either enter client.connect 2.82.186.229:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.