Local Test
Offline 2.82.242.26:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Test rank against other Rust servers?
By player hours over the last seven days, Local Test places at #13,273, within the top – of ranked servers.
How busy is Local Test?
We have no live count for Local Test right now. It was last seen 39 days 10 hours ago.
Lists and tags
What do the server tags on Local Test mean?
The game's server browser reads the tags Local Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Test?
These Rust Population lists include Local Test: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Local Test?
Too few wipes are on record for Local Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 39 days 11 hours ago.
Map and rules
Which map does Local Test run?
Local Test uses a map the game generates: procedural.
What are the rules and settings on Local Test?
No gather rate appears in the name of Local Test. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Local Test run?
Rust network protocol 2633 and build 164530 on Windows is what Local Test uses. Steam updates your game automatically, but you need the same protocol to join.
Is Local Test online, and how reliable is it?
Currently offline, Local Test was last seen 39 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 18 September 2026, Rust Population saw it for the first time.
Where is Local Test located?
No region is published by Local Test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 2.82.242.26:28015.
Getting in
How do I join Local Test?
To connect directly, open Rust's console with F1 and type client.connect 2.82.242.26:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.