Tin & Blood
Offline 2.84.244.104:35005 checked 37d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Tin & Blood rank against other Rust servers?
By player hours over the last seven days, Tin & Blood places at #15,487, within the top 68% of ranked servers.
How busy is Tin & Blood?
We have no live count for Tin & Blood right now. It was last seen 37 days 9 hours ago.
Tags
What do the server tags on Tin & Blood mean?
The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Tin & Blood?
These Rust Population lists include Tin & Blood: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Tin & Blood?
The record holds too few of Tin & Blood's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 47 days ago the current world was made.
Settings
Which map does Tin & Blood run?
Tin & Blood uses a map the game generates, procedural, at size 6,000 with seed 1789661113. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Tin & Blood?
Nothing in Tin & Blood's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Tin & Blood run?
The setup is Rust network protocol 2633 and build 164530 on Linux for Tin & Blood. Steam updates your game automatically, but you need the same protocol to join.
Is Tin & Blood online, and how reliable is it?
Currently offline, Tin & Blood was last seen 37 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 20 September 2026.
Where is Tin & Blood located?
No region is published by Tin & Blood. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 2.84.244.104:35005.
Getting in
How do I join Tin & Blood?
To connect directly, open Rust's console with F1 and type client.connect 2.84.244.104:35005; or press Launch Rust on this page and Steam opens Rust and joins for you.