Tin & Blood
Offline 2.84.251.87:35005 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tin & Blood rank against other Rust servers?
By player hours over the last seven days, Tin & Blood places at #15,643, within the top 71% of ranked servers.
How busy is Tin & Blood?
At this count Tin & Blood is offline, with its last sighting 34 days 8 hours ago.
Lists and tags
What do the server tags on Tin & Blood mean?
What the game's server browser reads from Tin & Blood is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Tin & Blood?
Tin & Blood appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Tin & Blood?
Too few wipes are on record for Tin & Blood to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 46 days 21 hours ago.
Map and rules
Which map does Tin & Blood run?
Tin & Blood uses a map the game generates: procedural.
What are the rules and settings on Tin & Blood?
No gather rate appears in the name of Tin & Blood. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood uses. Steam updates your game automatically, but you need the same protocol to join.
Is Tin & Blood online, and how reliable is it?
We last saw Tin & Blood 34 days 8 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 24 September 2026.
Where is Tin & Blood located?
No region is published by Tin & Blood. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 2.84.251.87:35005.
Getting in
How do I join Tin & Blood?
Open the console with F1 in Rust and enter client.connect 2.84.251.87:35005. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.