Tin & Blood
Offline 2.84.252.144:35005 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tin & Blood rank against other Rust servers?
Over the past week it ranks #15,401 for player hours, which puts Tin & Blood in the top – of all ranked servers.
How busy is Tin & Blood?
We have no live count for Tin & Blood right now. It was last seen 38 days 12 hours ago.
Tags
What do the server tags on Tin & Blood mean?
The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Tin & Blood?
On Rust Population, Tin & Blood is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Tin & Blood?
Too few wipes are on record for Tin & Blood to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 46 days 1 hours ago the current world was made.
Map and rules
Which map does Tin & Blood run?
Tin & Blood uses a map the game generates, procedural, at size 6,000 with seed 1789661113. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Tin & Blood?
The name tells you nothing about gather rates: Tin & Blood states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood uses. Steam updates your game automatically, but you need the same protocol to join.
Is Tin & Blood online, and how reliable is it?
Currently offline, Tin & Blood was last seen 38 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 15 September 2026.
Where is Tin & Blood located?
No region is published by Tin & Blood. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 2.84.252.144:35005.
How to join
How do I join Tin & Blood?
To connect directly, open Rust's console with F1 and type client.connect 2.84.252.144:35005; or press Launch Rust on this page and Steam opens Rust and joins for you.