Tin & Blood
Offline 2.84.252.145:35005 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tin & Blood rank against other Rust servers?
The last seven days of player hours place Tin & Blood at #15,445, within the top 67% of all ranked servers.
How busy is Tin & Blood?
We have no live count for Tin & Blood right now. It was last seen 36 days 6 hours ago.
Tags
What do the server tags on Tin & Blood mean?
These are the tags Tin & Blood publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Tin & Blood?
Tin & Blood appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Tin & Blood?
The record holds too few of Tin & Blood's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 46 days ago.
Map and rules
Which map does Tin & Blood run?
Tin & Blood uses a map the game generates, procedural, at size 6,000 with seed 1789661113. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Tin & Blood?
The name tells you nothing about gather rates: Tin & Blood states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Tin & Blood run?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Your game needs the same protocol to join; Steam takes care of updating it.
Is Tin & Blood online, and how reliable is it?
We last saw Tin & Blood 36 days 6 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 21 September 2026, Rust Population saw it for the first time.
Where is Tin & Blood located?
Nothing published by Tin & Blood states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 2.84.252.145:35005 is where it lives.
How to join
How do I join Tin & Blood?
Open the console with F1 in Rust and enter client.connect 2.84.252.145:35005. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.