Rust PopulationField survey · Rust servers
Observing 81,845 players 11,853 servers 3,922 with someone on 169 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,445habitat unknownfirst seen 21 Sep 2026

Tin & Blood

Offline 2.84.252.145:35005 checked 36d ago

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,445
top 67%
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Tin & Blood rank against other Rust servers?

The last seven days of player hours place Tin & Blood at #15,445, within the top 67% of all ranked servers.

How busy is Tin & Blood?

We have no live count for Tin & Blood right now. It was last seen 36 days 6 hours ago.

Tags

What do the server tags on Tin & Blood mean?

These are the tags Tin & Blood publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Tin & Blood?

Tin & Blood appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on Tin & Blood?

The record holds too few of Tin & Blood's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 46 days ago.

Map and rules

Which map does Tin & Blood run?

Tin & Blood uses a map the game generates, procedural, at size 6,000 with seed 1789661113. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Tin & Blood?

The name tells you nothing about gather rates: Tin & Blood states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Tin & Blood run?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Your game needs the same protocol to join; Steam takes care of updating it.

Is Tin & Blood online, and how reliable is it?

We last saw Tin & Blood 36 days 6 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 21 September 2026, Rust Population saw it for the first time.

Where is Tin & Blood located?

Nothing published by Tin & Blood states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 2.84.252.145:35005 is where it lives.

How to join

How do I join Tin & Blood?

Open the console with F1 in Rust and enter client.connect 2.84.252.145:35005. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.