Tin & Blood
Offline 2.84.252.72:35005 checked 33d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tin & Blood rank against other Rust servers?
Over the past week it ranks #15,643 for player hours, which puts Tin & Blood in the top 71% of all ranked servers.
How busy is Tin & Blood?
Tin & Blood is offline at this count; we last saw it 33 days 18 hours ago.
Lists and tags
What do the server tags on Tin & Blood mean?
What the game's server browser reads from Tin & Blood is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Tin & Blood?
Tin & Blood appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Tin & Blood?
The record holds too few of Tin & Blood's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 46 days 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does Tin & Blood run?
A procedural map, generated by the game, is in use on Tin & Blood.
What are the rules and settings on Tin & Blood?
Nothing in Tin & Blood's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Tin & Blood online, and how reliable is it?
Currently offline, Tin & Blood was last seen 33 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 24 September 2026.
Where is Tin & Blood located?
Nothing published by Tin & Blood states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 2.84.252.72:35005.
Getting in
How do I join Tin & Blood?
To connect directly, open Rust's console with F1 and type client.connect 2.84.252.72:35005; or press Launch Rust on this page and Steam opens Rust and joins for you.