Rust PopulationField survey · Rust servers
Observing 33,980 players 11,595 servers 2,824 with someone on 64 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,643habitat unknownfirst seen 24 Sep 2026

Tin & Blood

Offline 2.84.252.72:35005 checked 33d ago

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,643
top 71%
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Tin & Blood rank against other Rust servers?

Over the past week it ranks #15,643 for player hours, which puts Tin & Blood in the top 71% of all ranked servers.

How busy is Tin & Blood?

Tin & Blood is offline at this count; we last saw it 33 days 18 hours ago.

Lists and tags

What do the server tags on Tin & Blood mean?

What the game's server browser reads from Tin & Blood is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Tin & Blood?

Tin & Blood appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Tin & Blood?

The record holds too few of Tin & Blood's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 46 days 7 hours ago, that is how long the current world has stood.

Map and rules

Which map does Tin & Blood run?

A procedural map, generated by the game, is in use on Tin & Blood.

What are the rules and settings on Tin & Blood?

Nothing in Tin & Blood's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Tin & Blood run?

Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Tin & Blood online, and how reliable is it?

Currently offline, Tin & Blood was last seen 33 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 24 September 2026.

Where is Tin & Blood located?

Nothing published by Tin & Blood states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 2.84.252.72:35005.

Getting in

How do I join Tin & Blood?

To connect directly, open Rust's console with F1 and type client.connect 2.84.252.72:35005; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players The server has 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.