Tin & Blood
Offline 2.84.255.145:35005 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Tin & Blood rank against other Rust servers?
Over the past week it ranks #15,496 for player hours, which puts Tin & Blood in the top 68% of all ranked servers.
How busy is Tin & Blood?
Tin & Blood is offline at this count; we last saw it 36 days 14 hours ago.
Lists and tags
What do the server tags on Tin & Blood mean?
These are the tags Tin & Blood publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Tin & Blood?
Tin & Blood appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Tin & Blood?
The record holds too few of Tin & Blood's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 46 days 6 hours ago the current world was made.
Settings
Which map does Tin & Blood run?
A procedural map, generated by the game, is in use on Tin & Blood.
What are the rules and settings on Tin & Blood?
Nothing in Tin & Blood's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Tin & Blood run?
The setup is Rust network protocol 2633 and build 164530 on Linux for Tin & Blood. The protocol must match for you to join, and Steam updates it for you.
Is Tin & Blood online, and how reliable is it?
Currently offline, Tin & Blood was last seen 36 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 21 September 2026.
Where is Tin & Blood located?
A region is not published by Tin & Blood. Rust Population does not look up where the machine stands; it shows where the server says it is. 2.84.255.145:35005 is where it lives.
How to join
How do I join Tin & Blood?
Open the console with F1 in Rust and enter client.connect 2.84.255.145:35005. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.