Takaro Dev
Offline 20.169.53.49:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Takaro Dev rank against other Rust servers?
By player hours over the last seven days, Takaro Dev places at #15,412, within the top 69% of ranked servers.
How busy is Takaro Dev?
At this count Takaro Dev is offline, with its last sighting 2 days 6 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Takaro Dev mean?
The game's server browser reads the tags Takaro Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Takaro Dev?
These Rust Population lists include Takaro Dev: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on Takaro Dev?
Its rhythm cannot be told yet: too few of Takaro Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 2 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does Takaro Dev run?
Takaro Dev uses a map the game generates: procedural.
What are the rules and settings on Takaro Dev?
The name tells you nothing about gather rates: Takaro Dev states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Takaro Dev run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Takaro Dev. The protocol must match for you to join, and Steam updates it for you.
Is Takaro Dev online, and how reliable is it?
Offline at the moment, Takaro Dev was last seen 2 days 6 hours ago. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. On 26 October 2026, Rust Population saw it for the first time.
Where is Takaro Dev located?
No region is published by Takaro Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. 20.169.53.49:28015 is where it lives.
Getting in
How do I join Takaro Dev?
To connect directly, open Rust's console with F1 and type client.connect 20.169.53.49:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.