Devblog 65 Legacy Server
Offline 201.10.76.60:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Devblog 65 Legacy Server rank against other Rust servers?
By player hours over the last seven days, Devblog 65 Legacy Server places at #13,146, within the top 59% of ranked servers.
How busy is Devblog 65 Legacy Server?
Devblog 65 Legacy Server is offline at this count; we last saw it 21 days 8 hours ago.
Tags
What do the server tags on Devblog 65 Legacy Server mean?
The game's server browser reads the tags Devblog 65 Legacy Server publishes: mp30 (Max players): You can join up to 30 slots; v2013 (Protocol): The protocol is 2013; a different version will not connect; h241a841b (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Devblog 65 Legacy Server?
These Rust Population lists include Devblog 65 Legacy Server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
Wipe notes
What is the wipe schedule on Devblog 65 Legacy Server?
The record holds too few of Devblog 65 Legacy Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 21 days 9 hours ago.
Settings
Which map does Devblog 65 Legacy Server run?
Devblog 65 Legacy Server uses a map the game generates: procedural.
What are the rules and settings on Devblog 65 Legacy Server?
Nothing in Devblog 65 Legacy Server's name says how gather works. You will find no published group limit here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Devblog 65 Legacy Server run?
On Windows, Devblog 65 Legacy Server runs Rust network protocol 2013. Your game needs the same protocol to join; Steam takes care of updating it.
Is Devblog 65 Legacy Server online, and how reliable is it?
Currently offline, Devblog 65 Legacy Server was last seen 21 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 5 October 2026.
Where is Devblog 65 Legacy Server located?
Nothing published by Devblog 65 Legacy Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 201.10.76.60:28015.
Getting in
How do I join Devblog 65 Legacy Server?
Either enter client.connect 201.10.76.60:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.