Devblog 65 Legacy Server
Offline 201.10.76.63:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Devblog 65 Legacy Server rank against other Rust servers?
Over the past week it ranks #15,987 for player hours, which puts Devblog 65 Legacy Server in the top 71% of all ranked servers.
How busy is Devblog 65 Legacy Server?
Devblog 65 Legacy Server is offline at this count; we last saw it 21 days 13 hours ago.
Tags
What do the server tags on Devblog 65 Legacy Server mean?
These are the tags Devblog 65 Legacy Server publishes, as read by the game's server browser: mp30 (Max players): You can join up to 30 slots; v2013 (Protocol): To join, your game must match protocol 2013; h241a841b (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Devblog 65 Legacy Server?
These Rust Population lists include Devblog 65 Legacy Server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
Wipe schedule
What is the wipe schedule on Devblog 65 Legacy Server?
Its rhythm cannot be told yet: too few of Devblog 65 Legacy Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 14 hours ago the current world was made.
Map and rules
Which map does Devblog 65 Legacy Server run?
The map on Devblog 65 Legacy Server is procedural, made by the game.
What are the rules and settings on Devblog 65 Legacy Server?
The name tells you nothing about gather rates: Devblog 65 Legacy Server states none. The group limit goes unstated. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Devblog 65 Legacy Server run?
Rust network protocol 2013 on Windows is what Devblog 65 Legacy Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Devblog 65 Legacy Server online, and how reliable is it?
We last saw Devblog 65 Legacy Server 21 days 13 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 6 October 2026, Rust Population saw it for the first time.
Where is Devblog 65 Legacy Server located?
Nothing published by Devblog 65 Legacy Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 201.10.76.63:28015 is where it lives.
Getting in
How do I join Devblog 65 Legacy Server?
Either enter client.connect 201.10.76.63:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.