Dark Night Club X5 PvE Zombie
Offline 201.187.208.113:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Dark Night Club X5 PvE Zombie rank against other Rust servers?
Over the past week it ranks #15,498 for player hours, which puts Dark Night Club X5 PvE Zombie in the top 68% of all ranked servers.
How busy is Dark Night Club X5 PvE Zombie?
We have no live count for Dark Night Club X5 PvE Zombie right now. It was last seen 35 days 15 hours ago.
Tags
What do the server tags on Dark Night Club X5 PvE Zombie mean?
These are the tags Dark Night Club X5 PvE Zombie publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp30 (Max players): The server has 30 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; modded (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Dark Night Club X5 PvE Zombie?
On Rust Population, Dark Night Club X5 PvE Zombie is filed under these lists: 5x Rust server population, Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Wipe schedule
What is the wipe schedule on Dark Night Club X5 PvE Zombie?
Estimated from the force wipe, that is Dark Night Club X5 PvE Zombie's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 39 days 20 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Dark Night Club X5 PvE Zombie run?
Dark Night Club X5 PvE Zombie uses a map the game generates, procedural, at size 3,500 with seed 674960. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie advertises a 5x gather rate in its title. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Dark Night Club X5 PvE Zombie run?
The setup is Rust network protocol 2633 and build 164530 on Windows for Dark Night Club X5 PvE Zombie. Your game needs the same protocol to join; Steam takes care of updating it.
Is Dark Night Club X5 PvE Zombie online, and how reliable is it?
Currently offline, Dark Night Club X5 PvE Zombie was last seen 35 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 21 September 2026.
Where is Dark Night Club X5 PvE Zombie located?
A region is not published by Dark Night Club X5 PvE Zombie. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 201.187.208.113:28015.
Getting in
How do I join Dark Night Club X5 PvE Zombie?
Open the console with F1 in Rust and enter client.connect 201.187.208.113:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.