Rust PopulationField survey · Rust servers
Observing 76,491 players 11,808 servers 3,745 with someone on 114 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,471habitat unknownfirst seen 13 Sep 2026

Dark Night Club X5 PvE Zombie

Offline 201.187.209.107:28015 checked 41d ago

5x monthly wipes vanillamoddedoxidepve

Measurements

Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,471
top 71%
Last wipe
47d ago
monthly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Dark Night Club X5 PvE Zombie rank against other Rust servers?

By player hours over the last seven days, Dark Night Club X5 PvE Zombie places at #15,471, within the top 71% of ranked servers.

How busy is Dark Night Club X5 PvE Zombie?

Dark Night Club X5 PvE Zombie is offline at this count; we last saw it 41 days 13 hours ago.

Tags

What do the server tags on Dark Night Club X5 PvE Zombie mean?

The game's server browser reads the tags Dark Night Club X5 PvE Zombie publishes: gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; modded (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Dark Night Club X5 PvE Zombie?

These Rust Population lists include Dark Night Club X5 PvE Zombie: 5x Rust server population, Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Wipe schedule

What is the wipe schedule on Dark Night Club X5 PvE Zombie?

An estimate from the force wipe gives Dark Night Club X5 PvE Zombie's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 47 days 4 hours ago. A monthly wipe schedule is what its tags publish.

Map and rules

Which map does Dark Night Club X5 PvE Zombie run?

A procedural map, generated by the game, is in use on Dark Night Club X5 PvE Zombie.

What are the rules and settings on Dark Night Club X5 PvE Zombie?

The name says it: gathering is multiplied 5x on Dark Night Club X5 PvE Zombie. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Dark Night Club X5 PvE Zombie run?

The setup is Rust network protocol 2633 and build 163794 on Windows for Dark Night Club X5 PvE Zombie. Your game needs the same protocol to join; Steam takes care of updating it.

Is Dark Night Club X5 PvE Zombie online, and how reliable is it?

Currently offline, Dark Night Club X5 PvE Zombie was last seen 41 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.

Where is Dark Night Club X5 PvE Zombie located?

No region is published by Dark Night Club X5 PvE Zombie. Rust Population does not look up where the machine stands; it shows where the server says it is. 201.187.209.107:28015 is where it lives.

Getting in

How do I join Dark Night Club X5 PvE Zombie?

Open the console with F1 in Rust and enter client.connect 201.187.209.107:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs163794,ts8,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp30
Max players The server has 30 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs163794
Build This server runs game build 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.
modded
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.