Dark Night Club X5 PvE Zombie
Offline 201.187.209.107:28015 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Dark Night Club X5 PvE Zombie rank against other Rust servers?
By player hours over the last seven days, Dark Night Club X5 PvE Zombie places at #15,471, within the top 71% of ranked servers.
How busy is Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie is offline at this count; we last saw it 41 days 13 hours ago.
Tags
What do the server tags on Dark Night Club X5 PvE Zombie mean?
The game's server browser reads the tags Dark Night Club X5 PvE Zombie publishes: gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; modded (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Dark Night Club X5 PvE Zombie?
These Rust Population lists include Dark Night Club X5 PvE Zombie: 5x Rust server population, Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Wipe schedule
What is the wipe schedule on Dark Night Club X5 PvE Zombie?
An estimate from the force wipe gives Dark Night Club X5 PvE Zombie's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 47 days 4 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Dark Night Club X5 PvE Zombie run?
A procedural map, generated by the game, is in use on Dark Night Club X5 PvE Zombie.
What are the rules and settings on Dark Night Club X5 PvE Zombie?
The name says it: gathering is multiplied 5x on Dark Night Club X5 PvE Zombie. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Dark Night Club X5 PvE Zombie run?
The setup is Rust network protocol 2633 and build 163794 on Windows for Dark Night Club X5 PvE Zombie. Your game needs the same protocol to join; Steam takes care of updating it.
Is Dark Night Club X5 PvE Zombie online, and how reliable is it?
Currently offline, Dark Night Club X5 PvE Zombie was last seen 41 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is Dark Night Club X5 PvE Zombie located?
No region is published by Dark Night Club X5 PvE Zombie. Rust Population does not look up where the machine stands; it shows where the server says it is. 201.187.209.107:28015 is where it lives.
Getting in
How do I join Dark Night Club X5 PvE Zombie?
Open the console with F1 in Rust and enter client.connect 201.187.209.107:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.